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Question by senthereborn · Oct 31, 2011 at 01:38 AM · instantiatedirectionprojectilequaternion.lookrotationinstantiating

Instantiating a projectile pointing at target.

Hi everyone. So I have a player and a target. I want the player to instantiate a projectile, with its rotation pointing at the target (from the player). my idea was this-

   shotDirection = Quaternion.FromToRotation(transform.position, target.transform.position);
     if (Input.GetKeyDown(KeyCode.Keypad1))
     {
         Instantiate(projectile,transform.position,shotDirection);
     }

but it seems that "FromToRotation" doesn't work the way I expected it to. Can someone please advice?

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Answer by syclamoth · Oct 31, 2011 at 12:36 AM

Sure- you're thinking of

 Transform.LookAt(position);

However, since this actually rotates the transform (which I don't think you want to do) You may instead want this-

 Quaternion.SetLookRotation(target.transform.position - transform.position);
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avatar image senthereborn · Nov 04, 2011 at 04:48 PM 0
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Thanks. It did make it point with the z axis however. So I just rotated everything accordingly :)

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