How to adjust a story item text view when placed wrong?
This is literally my first go at a Unity game and I want to understand the concepts of a 2D RPG. Everything makes sense and the tutorial is quite decent, but when I get to the point where I am placing my story item that will trigger text, initially there was no text at all displaying. I am still understanding the engine interface, but I fiddled with it until I understood that by moving around the text game object (child to Message Bar) and Dialogue View (child to Dialogue Controller) I could get some text to display on the screen, but never with the blue speech bubble wrapped around it. I have attached a screen shot of this issue. I am sure its a simple fix, but the game items started off placed wrong and I cannot figure out how to place the 2 game objects so that they align and provide a properly displayed message. Can someone tell me how to fix this simple issue? I don't want code or anything, I just want to be instructed on how to resolve my game object issue and the text being displayed.
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Please, I'd really appreciate someone taking a look and telling me what I am doing wrong. I have remade this tutorial over three times and the UI is no different. Is there something I should be doing or another tutorial that would $$anonymous$$ch me to make the storyline messages from scratch?