Question by
TinaAllan · Oct 31, 2017 at 08:16 AM ·
c#androidunity 5android buildandroid sdk
Unity 2017.2.0b9 ARCore build&run with Pixel XL (Android 8.0) Failed
why can`t i build in pixel xl(android8.0)?
and this is log:
> CommandInvokationFailure: Unable to install APK to device. Please make
> sure the Android SDK is installed and
> is properly configured in the Editor.
> See the Console for more details.
> /Users/allen/Library/Android/sdk/platform-tools/adb
> -s "HT72K0201069" install -r "/Users/allen/Desktop/ARCore/test/ARCoreTest/apk.apk"
>
> stderr[
> Failed to install /Users/allen/Desktop/ARCore/test/ARCoreTest/apk.apk:
> Failure
> [INSTALL_FAILED_UPDATE_INCOMPATIBLE:
> Package com.fevolution.ar signatures
> do not match the previously installed
> version; ignoring!]
> ]
> stdout[
>
> ]
> exit code: 1
> UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo
> psi,
> UnityEditor.Android.WaitingForProcessToExit
> waitingForProcessToExit, System.String
> errorMsg)
> UnityEditor.Android.ADB.RunInternal
> (System.String[] command,
> UnityEditor.Android.WaitingForProcessToExit
> waitingForProcessToExit, System.String
> errorMsg)
> UnityEditor.Android.ADB.Run (System.String[] command,
> UnityEditor.Android.WaitingForProcessToExit
> waitingForProcessToExit, System.String
> errorMsg)
> UnityEditor.Android.AndroidDevice.Exec
> (System.String[] command,
> UnityEditor.Android.WaitingForProcessToExit
> waitingForProcessToExit, System.String
> errorMsg)
> UnityEditor.Android.AndroidDevice.Install
> (System.String apkfile,
> UnityEditor.Android.WaitingForProcessToExit
> waitingForProcessToExit)
> UnityEditor.Android.AndroidDeploymentTargetsExtension+<UploadAPK>c__AnonStorey2.<>m__0
> ()
> UnityEditor.Android.AndroidDeploymentTargetsExtension.UploadAPK
> (UnityEditor.BuildReporting.BuildReport
> buildReport,
> UnityEditor.Android.AndroidDevice
> device,
> UnityEditor.ProgressTaskManager
> taskManager)
> UnityEditor.Android.AndroidDeploymentTargetsExtension+<LaunchBuildOnTarget>c__AnonStorey1.<>m__0
> ()
> UnityEditor.ProgressTaskManager.Run ()
> (at
> /Users/builduser/buildslave/unity/build/Editor/Mono/Utils/ProgressBarUtils.cs:71)
> UnityEditor.Android.AndroidDeploymentTargetsExtension.LaunchBuildOnTarget
> (UnityEditor.BuildReporting.BuildReport
> buildReport, DeploymentTargetId
> targetId, UnityEditor.ProgressHandler
> progressHandler)
> UnityEditor.DeploymentTargets.DeploymentTargetManager.LaunchBuildOnTarget
> (BuildTargetGroup targetGroup,
> UnityEditor.BuildReporting.BuildReport
> buildReport, DeploymentTargetId
> targetId, UnityEditor.ProgressHandler
> progressHandler) (at
> /Users/builduser/buildslave/unity/build/Editor/Mono/DeploymentTargets/DeploymentTargetManager.cs:36)
> UnityEditor.PostprocessBuildPlayer+<Launch>c__AnonStorey0.<>m__1
> () (at
> /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:181)
> UnityEditor.ProgressTaskManager.Run ()
> (at
> /Users/builduser/buildslave/unity/build/Editor/Mono/Utils/ProgressBarUtils.cs:71)
> UnityEditor.PostprocessBuildPlayer.Launch
> (BuildTargetGroup targetGroup,
> BuildTarget buildTarget, System.String
> path, System.String productName,
> BuildOptions options,
> UnityEditor.BuildReporting.BuildReport
> buildReport) (at
> /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:197)
> UnityEngine.GUIUtility:ProcessEvent(Int32,
> IntPtr)
and my setting:
and I also select Tango Supported option in XR Settings
螢幕快照-2017-10-31-下午21048.png
(25.8 kB)
螢幕快照-2017-10-31-下午21351.png
(31.8 kB)
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