Transform Scale and NavmeshAgent Height/Radius?
I am using the character in 2x scale but in NavmeshAgent settings, it's radius(0.5) and height(2) is still the same and Navigation is also baked according to the given height(2) and radius(0.5) as if the character is at 1x scale. How do I bake the navigation for this giant character so that it moves as it should and not bumping into other assets?
Did you manage to find the solution ?? I face the same problem.,Did you manage to find the answer to this question ?? I face the same problem.
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