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2D URP object shadows with different intensity from same light source
I have a darker scene and the player has a Universal RP 2D point light source(Circle light). Other objects have Universal RP 2D shadow caster. It works great with solid objects, but it still casts the same shadow for objects with a bit of transparency or objects like particle effect smoke and stuff. Is there any chance that I could set different shadow intensity for different objects from the same light source? Or how should I go about this? Thank you.
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