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How to correctly import shapekeys animation from blender to Unity
So I have a simple character that is rigged with Maximo in Blender. I want my Character's mesh to transform in a ball (for my game). I successfully managed to make this happen in blender (delete bones -> Duplicate character-> add ball -> apply modifier shrinkwrap to character-> select duplicate and modified character-> add shapekey->join as shapes). Now I got a slider where I can morph my character to a ball. In animation mode I added a keyframe changing the slider value. My character was standing in the origin and in t-pose, the animation was working well. I clicked export fbx and added it to my unity folder. After clicking on my imported animation in Unity my character was posing in a ball and not moving while playing the animation (I think it was even a default animation from Mixamo because the name was Mixamo). So I have two questions: How can I import blender animations successfully and is there a way I can use this animation on my rigged character? Because the bones where not changing when morphing in blender and giving me trouble with the mesh, that's why I deleted the bones. I hope someone can help me with this, thanks in advance.
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