SteamVR 'Player' scale issue,issue with the steamvr player scale
hello, my issue is that when i use the SteamVR 'player' game object, and leave it at the default scale of (1,1,1) everything jitters uncontrollably because the vrcamera does not seem to have very precise placement at this scale. however, changing the scale to (10,10,10) fixes this issue, but introduces the problem where the placement of the hand models over the tracked motion controllers is completely wrong - it puts them several inches behind the controllers at least. does anyone know how to either stop the jittering or preferably, how to change the scale of the vr player object without messing up the location of the hands on he controllers? thank you.
Unity 2019.4.21f1
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