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This question was closed Jul 04, 2014 at 12:41 AM by meat5000 for the following reason:

Design question.

IAP handled in Google tutorial.

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Question by Angelorpheus · Jul 03, 2014 at 09:53 PM · publishingupgradefreein-app purchase

How to make a Game Upgreadable from a Free version to a Full version? (Android/Ios)

Hi all

i'm stucked with a problem

i would like to publish a game in 2 versions

a Free one, with less levels and ADS.

and a Full one with all the features and no ADS.

i have NO IDEA how to proceed

because if i make 2 different bundles (something like com.Free.com / com.Full.com)

i cannot share Savegames and player progress among the 2 versions

another option could be make it trough In-App Purchase

i already have a boolean to change from Free to Full, and would be nice to change it trough IAP

but i have NO IDEA how to manage that

ther's any other solution for this?...i'm really struggling

Thanks for the Attention! and happy programming all!

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avatar image meat5000 ♦ · Jul 04, 2014 at 12:40 AM 0
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This is handled by a tutorial on the Google Developer site. It's handled the same way as any other IAP item.

How you implement the unlock is up to you. That is a design/discussion question. Best placed on the forums.

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Answer by IvovdMarel · Jul 03, 2014 at 11:07 PM

1) Two versions of the app can share versions, by storing the data on a server. This can be your own server, but since then you'd have to create a whole login system, you might want to consider Facebook, GameCenter or Google Play Services for this.

2) The better way would be to create an in-app purchase, which unlocks the game features. This makes the step for a user smaller to upgrade from your free to your pro version. No idea how to manage this? That's not a question.

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avatar image Angelorpheus · Jul 04, 2014 at 12:23 AM 0
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the question then should be "how to make the in-app purchase option of google play, make the boolean change from Free to Full inside my unity game?"

that i meant with i dont know how to manage that :)

avatar image JaredThomson · Jul 04, 2014 at 01:49 AM 0
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What have you tried, what didn't work when you tried? Be constructive when looking to figure things out, there are countless resources available for this.

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