- Home /
Unity setup Server Linux Ubuntu,Unity Server on Linux Ubuntu 18.04
Hi there!
I have big headache with setup MST for Unity on Linux Ubuntu 18.04 but i cant undestand why on Windows and Hamachi Work perfect.
This is the log error when i try execute MasterServerx86_64 file:
xxxxx@xxxxxx:/opt/MasterServer$ ./MasterServer.x86_64 -mstStartMaster true -mstMasterPort 5000 Set current directory to /opt/MasterServer Found path: /opt/MasterServer/MasterServer.x86_64 Mono path[0] = '/opt/MasterServer/MasterServer_Data/Managed' Mono config path = '/opt/MasterServer/MasterServer_Data/MonoBleedingEdge/etc' Initialize engine version: 2020.1.1f1 (2285c3239188) [Subsystems] Discovering subsystems at path /opt/MasterServer/MasterServer_Data/UnitySubsystems Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly - Completed reload, in 0.155 seconds ERROR: Shader Hidden/Universal Render Pipeline/Blit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/CopyDepth shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/ScreenSpaceShadows shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/Sampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/LutBuilderLdr shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/LutBuilderHdr shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/UberPost shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/Stop NaN shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/GaussianDepthOfField shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/BokehDepthOfField shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/CameraMotionBlur shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/PaniniProjection shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/Bloom shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/FinalPost shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader GUI/Text Shader shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'TextMeshPro/Distance Field' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader TextMeshPro/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'TextMeshPro/Distance Field' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? UnloadTime: 0.527725 ms ERROR: Shader TextMeshPro/Sprite shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Material Default UI Material doesn't have _Stencil property (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Material Default UI Material doesn't have _Stencil property (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[07:55:57 | Info | ClientToMasterConnector] Starting MSF Connection Helper... 4.2.5 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[07:55:57 | Info | ClientToMasterConnector] Connecting to MSF server at: 127.0.0.1:5000 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Fallback handler could not load library /opt/MasterServer/MasterServer_Data/Mono/libKernel32 Fallback handler could not load library /opt/MasterServer/MasterServer_Data/Mono/libKernel32.so Fallback handler could not load library /opt/MasterServer/MasterServer_Data/Mono/Kernel32 Fallback handler could not load library /opt/MasterServer/MasterServer_Data/Mono/libKernel32 Fallback handler could not load library /opt/MasterServer/MasterServer_Data/Mono/libKernel32.so Fallback handler could not load library /opt/MasterServer/MasterServer_Data/Mono/libKernel32 11/02/2021 19:55:57|Fatal|WebSocket.connect|Connection refused [07:55:57 | Debug | WebSocket] WebSocket closed connection (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
11/02/2021 19:55:58|Fatal|WebSocket.connect|Connection refused [07:55:58 | Debug | WebSocket] WebSocket closed connection (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[07:55:59 | Info | ClientToMasterConnector] Retrying to connect to MSF server at: 127.0.0.1:5000 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
11/02/2021 19:55:59|Fatal|WebSocket.connect|Connection refused [07:55:59 | Debug | WebSocket] WebSocket closed connection (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
^C[07:55:59 | Info | ClientToMasterConnector] Disconnected from MSF server (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Can please someone help me?
I am so lost.
Thanks in advance...