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Question by code-blep · Aug 21, 2012 at 12:18 PM · editorscenescaleparentcoordinates

Objects that have been scaled have weird X, Y, Z value in the Scene Editor

I think this is something which I am not understanding correctly, hopefully someone can point me in the right direction.

If I change the scale a GameObject (that is a Parent of multiple children) that is at 0 on the X, Y, Z position in the scene editor. It's position moves, and if I set the GameObject back to 0 on the X, Y, Z position it ends up at a different location.

The greater the scale change of the GameObject, the worse it happens.

I guess my goal is for scene editor co-ordinates of zero for the z, y, z to always be the same spot.

I hope this makes sense. What am I getting wrong / not understanding?

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avatar image mikebelotti · Aug 21, 2012 at 12:38 PM 0
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Does this particular GameObject have a parent?

avatar image code-blep · Aug 21, 2012 at 01:04 PM 0
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Hi $$anonymous$$ike, good question. I am referring to a GameObject that has Children. But in this case it is the Parent that I am having the problem with / not understanding. I understand about the children and local positions. I'll update the question to clarify. Thanks for pointing it out.

avatar image Khada · Aug 21, 2012 at 01:35 PM 0
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Perhaps a bug as this isn't meant to happen. Scale should remain independent of position. Can you export the offending object (and it's dependencies) as a package for me to test with? Or describe a way to reproduce it?

avatar image code-blep · Aug 21, 2012 at 02:39 PM 0
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Hi $$anonymous$$hada. Will do when I get home tonight :)

avatar image Khada · Aug 21, 2012 at 04:14 PM 1
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It's the center, but if it's a model made in blender/maya/max and the artist didn't center it before exporting, that's going to be the issue.

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Answer by Khada · Aug 22, 2012 at 09:19 AM

If it's a model made in blender/maya/max and the artist didn't center it before exporting, that's going to be the issue.

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avatar image code-blep · Aug 22, 2012 at 12:33 PM 0
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In this case the precise problem was that the Pivot point was set to the centre of the base of the model. Thanks $$anonymous$$hada!

avatar image Khada · Aug 22, 2012 at 12:34 PM 0
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$$anonymous$$ore than welcome :)

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Answer by code-blep · Aug 21, 2012 at 10:13 PM

Something else I discovered that was also causing me problems is the discussion in this thread:

http://answers.unity3d.com/questions/185518/child-objects-with-different-scales-move-different.html

Hope it helps someone else!

Paul

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