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Question by Pratyu5h · Aug 07, 2018 at 08:22 PM · guibuttonscenescene-changeserializedobject

SerializedObject target has been destroyed. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

As soon as I click on the "Keyboard" button in my scene it takes me to scene(1) and enables MovementKeyboard script as I wanted, but the MovementKeyboard never runs becasue of the error SerializedObject target has been destroyed. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr). I have rebuild all the lightings but still in gives the same error as soon as the scene changes.

Script of button --

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 public class ControlKeyboard : MonoBehaviour {
 
     public MovementKeyboard ControlKEYBOARD;
 
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
         
     }
 
     public void ButtonKeyboard()
     {
         ControlKEYBOARD = ControlKEYBOARD.GetComponent<MovementKeyboard>();
         ControlKEYBOARD.enabled = true;
 
         SceneManager.LoadScene(1);
     }
 }
 


MovementKeyboard Script attached to player-

 public class MovementKeyboard : MonoBehaviour {
 
     public Rigidbody rbKeyboard;
     public float SidewaysForceKeyboard = 500f;
     public float ForwardForceKeyboard = 8000f;
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void FixedUpdate ()
     {
         //Forward Movement
         rbKeyboard.AddForce(0, 0, ForwardForceKeyboard * Time.deltaTime);
 
         //right movement
         if (Input.GetKey("d"))
         {
             rbKeyboard.AddForce(SidewaysForceKeyboard * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
         }
 
         //Left Movement
         if (Input.GetKey("a"))
         {
             rbKeyboard.AddForce(-SidewaysForceKeyboard * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
         }
     }
 }


Please help me out. Thankyou I have also attached the screenshots of the editor before and after clicking the button.alt text

alt text

1.png (209.5 kB)
2.png (191.7 kB)
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Answer by nathanwick · Dec 27, 2018 at 10:20 PM

I had the same problem. It's an editor error. I closed the editor and reopened it. Then everything was normal again.

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avatar image Jacobsc · Jan 12, 2020 at 09:06 PM 0
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I have tried this many times, nothing happens

avatar image mokhabadi · Mar 16, 2020 at 09:59 AM 1
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in my case, this error comes from nowhere and gone after this classic general-purpose solution! thanks!

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Answer by khooroko · Aug 10, 2018 at 01:30 AM

You may have enabled the MovementKeyboard in the original scene before loading scene(1), and when you load a scene normally all the objects in the previous scene are destroyed. Take a look at https://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html. I think you just need to add that one line to the MovementKeyboard script (or any other script you attach to the player).

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Answer by Sackstand · Jun 18, 2020 at 07:26 AM

sorry for Necro this Thread.

I had the same problem and a restart from Unity helps. But from time to time it came back. After a lot of testing around i found my problem. I use a wireless Keyboard and Mouse. every time when i get out of range or getting close to it the input delay raises and unity start to throw this error. even when i get back in range. only a restart will help until you lose connection again.

maybe this info will help someone.

testet with Unity 2019.3.14.f1

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Answer by jonc113 · Oct 05, 2018 at 12:55 AM

I had this error. I deleted my Library folder and let the game rebuild it. Problem went away.

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avatar image umangindianic · Apr 23, 2019 at 06:35 AM 0
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It really works for me.

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Answer by renren30 · Apr 21, 2020 at 10:56 AM

For me the NavMeshAgent caused the problem. If the "Stopping Distance" was set to 0 Unity showed this error. After i set it to 0.1 it worked without error.

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