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Unity terrain,detailed object physics not working.
Alright so I looked online for a bit,and can't find anything on this.
Say I have a big object,like a tree stump/trunk or even a big rock,I add physics to fit it,but when I paint it on terrain using detailed objects,I can walk right through it.
How would I fix this? I tried it using the tree painter,sadly that failed also.
Does your character have a collider on it and using physics as well?
Is both your character and your trees actually using physics or is "is trigger" checked?
I am using the First Person Controller,since I am not good at scripting,I am using this for now,which comes with the physics when imported. The rock I tried using a few days ago,had the $$anonymous$$esh Collider,and no,I never check 'is triggered' yet,since I don't need to with any current models,but even so,I can just walk right though it without a problem.
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