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Second camera in editor causes flicker/judder/lag in VR image.
I'm using SteamVR plugin. When I add a new 'game view' window and set it to anything other than 'Display 1', even if there is no camera rendering to it, I get a strange judder in the image on my connected head-mounted display (Quest 2). Its appears as if every other frame is missing (or amplifying) the rotational time-warp, so as you rotate your head the image splits into double vision. It does not seem to be a performance issue, as even without a rendering camera, the issue persists. When you change focus to another window, like the Inspector, the problem goes away.
The EXACT same problem as in this unanswered question.
https://answers.unity.com/questions/1515848/vive-performance-hit-when-adding-a-second-non-vr-d.html
I want to use the second game window to capture footage for a VR game, with a second camera in the scene taking different angled shots. But the game makes me sick to play with the judder behaviour with the second game view open!
Hey, have you ever found a solution to this? I'm struggling with the same thing right now and can't find an answer anywhere. Thank you very much.
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