Blur shader not working after converting render Pipeline
First I wanted to make Post Processing. Following some tutourials made me change the renderpipeline and convert my renderpipeline (I had no Idea what I was doing but I was just following the tutourial). The only shader in my game was used by a matherial which is now pink. I cant undo the conversion so I dont know what to do. I did this: (picture top)
The guy I had the blur matherial from made this tutourial: https://www.youtube.com/watch?v=YKTjVACAfqE I think its the conversion of the shader didnt work, but I don't know what to do. I Also changed my render Pipeline in the Graphics tab to none again... (picture bottom)
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