Question by
BetaFruit · Aug 23, 2021 at 12:01 AM ·
camera3dplayer movement
How to make player move relative to camera
I took this player movement script off the web and I can't figure out how to make it move the player relative to the main camera.
for example, the camera is rotated 45 degrees and when I press w to make the player move away from the camera it goes up to the top right.
can someone just make it work and post it as an answer :).
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class playerMove : MonoBehaviour
{
private CharacterController controller;
private Vector3 playerVelocity;
private bool groundedPlayer;
private float playerSpeed = 2.0f;
private float jumpHeight = 1.0f;
private float gravityValue = -9.81f;
private void Start()
{
controller = gameObject.AddComponent<CharacterController>();
}
void Update()
{
groundedPlayer = controller.isGrounded;
if (groundedPlayer && playerVelocity.y < 0)
{
playerVelocity.y = 0f;
}
Vector3 move = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
controller.Move(move * Time.deltaTime * playerSpeed);
if (move != Vector3.zero)
{
gameObject.transform.forward = move;
}
if (Input.GetButtonDown("Jump") && groundedPlayer)
{
playerVelocity.y += Mathf.Sqrt(jumpHeight * -3.0f * gravityValue);
}
playerVelocity.y += gravityValue * Time.deltaTime;
controller.Move(playerVelocity * Time.deltaTime);
}
}
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