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Question by dannyappdeveloper · Feb 10, 2021 at 12:58 AM · unity 5unity 2dunity5unityeditorunity4.3

Can someone please help me fix the script? in unity3D to move forwards and backwards by swiping to the screen,Rotate and move forward script not working

using UnityEngine; using System.Collections;

public class RotateBySwipe : MonoBehaviour { [SerializeField] private Vector3 angles; private Vector2 start;

 private float xMultiplier, yMultiplier;
 private float x, y, z;
 private Vector3 newRot;
 private float speed;

 void Start () {
     xMultiplier = 360f / Screen.width;
     yMultiplier = 360f / Screen.height;
     speed = 5f;
 }

 void Update () {
     if (Input.touchCount == 1) {
         Touch touch = Input.GetTouch (0);

         if (touch.phase == TouchPhase.Began) {
             start = touch.position;
         }

         if (touch.phase == TouchPhase.Moved) {
             newRot += new Vector3 (touch.position.y - start.y, touch.position.x - start.x);

             start = touch.position;
         }
     }

     x = Mathf.Lerp (x, newRot.x, speed * Time.deltaTime);
     y = Mathf.Lerp (y, newRot.y, speed * Time.deltaTime);
     z = Mathf.Lerp (z, newRot.z, speed * Time.deltaTime);

     transform.rotation = Quaternion.Euler (-new Vector3 (x * angles.x * yMultiplier, y * angles.y * xMultiplier, z * angles.z));
 }

}

This is what i have so far and works by swiping to left and right and works very nice, but i can't figure out how to make it move forwards and backwards... please can someone help me....,using UnityEngine; using System.Collections;

public class RotateBySwipe : MonoBehaviour { [SerializeField] private Vector3 angles; private Vector2 start;

 private float xMultiplier, yMultiplier;
 private float x, y, z;
 private Vector3 newRot;
 private float speed;

 void Start () {
     xMultiplier = 360f / Screen.width;
     yMultiplier = 360f / Screen.height;
     speed = 5f;
 }

 void Update () {
     if (Input.touchCount == 1) {
         Touch touch = Input.GetTouch (0);

         if (touch.phase == TouchPhase.Began) {
             start = touch.position;
         }

         if (touch.phase == TouchPhase.Moved) {
             newRot += new Vector3 (touch.position.y - start.y, touch.position.x - start.x);

             start = touch.position;
         }
     }

     x = Mathf.Lerp (x, newRot.x, speed * Time.deltaTime);
     y = Mathf.Lerp (y, newRot.y, speed * Time.deltaTime);
     z = Mathf.Lerp (z, newRot.z, speed * Time.deltaTime);

     transform.rotation = Quaternion.Euler (-new Vector3 (x * angles.x * yMultiplier, y * angles.y * xMultiplier, z * angles.z));
 }

}

This is the code i have so far , can someone please add the forward and backwards movement to the script please?

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