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               msnz · Feb 09, 2021 at 06:47 PM · 
                texturespritecompression  
              
 
              If a texture/sprite is NPOT, does Unity still compress it behind the scenes (by converting it to POT)?
As the title says, if a texture/sprite is NPOT, does it still get compressed behind the scenes? I mean to say, will Unity convert it to a POT texture (possibly by adding empty alpha space on the sides to make it fit a POT size)? The game I'm developing is for Android and iOS.
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