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Question by Tifoo · Dec 18, 2015 at 05:00 PM · collider2d gametriggers

Trigger on two static players (collider 2D)

Hi,

I'm stuck on a collider trigger issue. I have got 2 players which can attack eachother, with boxcollider2d on both of them. They have a melee weapon (with a boxcollider2D too, as a trigger), that is enables when a player push the attack button. They get hit well when one of the two players is moving.

But when both players are perfectly still and hit each other, , the ontriggerenter2d won't trigger

My weapon script :

  void OnTriggerEnter2D(Collider2D col)
     {
         if (col.CompareTag("Shield"))
         {
             SendMessageUpwards("Counter");
         }
 
         else if (col.CompareTag("Player"))
         {
             col.SendMessageUpwards("Hit");
         }
 
     }

I also put a shield on my players, with a boxcollider as a trigger. Same issue with them.

Have an idea?

Thank you!

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avatar image Tifoo · Dec 17, 2015 at 08:54 PM 0
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Hello,

I found a way around by moving the character a tiny bit when I attack.. Dirty but works like a charm.

I am trying now to make my sword attack moving forward ins$$anonymous$$d of just teleport in front of my character, it should do the tricks too and I am trying to make the attack canceled only when I hit the opponent shield first and only then.

In my code right now, if I attack someone by behing and hit a pixel of the shield, it is considered like a counter.

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