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Question by ciabotti · Sep 02, 2018 at 09:22 PM · buildjavagoogle playinternal

Can't build. Tried so many things. (Java, AndroidSDK)

First of all, I would like to say that I found several subjects regarding the errors I am having but none of them could fix it. I even trying Unity Cloud Build and the error persists. So, below I will try to give the amount of information that I have and what I've tested so far.

This issue first ocurred three days ago and I still researching so far a way to build but it wont compile.

My 3rd parties plugins are:
- Google Play Services / Play Games - Packages folder: Analytics Library, TextMesh Pro, Package Manager UI, In app Purchasing, com.unity.ads

That being said, here we go to the issue:

First, when I try building with Gradle

Java Heap Size

Then I read several topics regarding using Internal build to solve this problem, so a new error appears:

Win32 IOException returned ERROR_BROKEN_PIPE

I tried reinstalling Java and also downgrading java to 8 (JDK)

I also tried reinstalling some packages of Android APIs (since i am targeting the api 28)

I also tried moving the files from C to D, and moving it back. Running it as administrator, building it in development mode, splitting binaries into two pieces, changing the Java Heap size to 2g as well. Nothing worked.

When I thought everything was lost I found a unity service named Cloud Build. I had some aha moment but nevertheless it failed to build after 30min.



Here are the log for the Cloud Build
https://pastebin.com/wAK6f3zQ

My game runs normally in the Editor... No errors.

Can anyone help me out? =(

Thanks.

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