Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Strangerweather · Dec 05, 2015 at 05:28 PM · score system

How to set the High Score to be the Final Score?

Basically, I currently have a score and a high score. The score varies throughout the game, going up and down. The high score corresponds to the highest score achieved during the game. What I want is for the high score to be the final score that shows when the timer stops.

Here is my Score code:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class ScoreManager : MonoBehaviour
 {
 
     public Text scoreText;
     public Text finalScoreText;
     public Text highScoreText;
 
     public float scoreCount;
     public float finalScoreCount;
     public float highScoreCount;
 
     public float minusPointsPerSecond;
 
     public bool scoreIncreasing;
 
     // Use this for initialization
     void Start()
     {
 
 if (PlayerPrefs.HasKey ("HighScore"))
         {
             highScoreCount = PlayerPrefs.GetFloat("HighScore");
         }
     }
 
     // Update is called once per frame
     void Update()
     {
 
         if (scoreIncreasing)
         {
             scoreCount += minusPointsPerSecond * Time.deltaTime;
         }
 
         if (scoreCount > highScoreCount)
         {
             highScoreCount = scoreCount;
             PlayerPrefs.SetFloat("HighScore", highScoreCount);
         }
 
         scoreText.text = "Score: " + Mathf.Round (scoreCount);
         highScoreText.text = "High Score: " + Mathf.Round (highScoreCount);
     }
      
     public void ResetHighScore()
     {
         scoreCount = 0;
         highScoreCount = 0;
         highScoreCount = scoreCount;
         PlayerPrefs.SetFloat("HighScore", highScoreCount);
     }
 
     public void AddScore (int pointsToAdd)
     {
         scoreCount += pointsToAdd;
     }
 }
 

And here is my Timer code:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class Timer : MonoBehaviour
 {
 
 
     public float myTimer = 0;
     public Text timerText;
     public bool timerIsActive = true;
 
 
     void Start()
     {
         timerText = GetComponent<Text>();
     }
 
     void Update()
     {
         if (timerIsActive)
         {
             myTimer += Time.deltaTime;
             timerText.text = myTimer.ToString("f0");
 
             if (myTimer <= 0)
             {
                 myTimer = 0;
 
 
             }
         }
     }
 }

I'd be really grateful for some ideas on this. Many thanks!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Strangerweather · Dec 11, 2015 at 01:22 PM 0
Share

I'm still hoping for some help if at all possible. Thanks!

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Strangerweather · Dec 12, 2015 at 06:51 PM

Hi, for the record, I solved this by adding the following to line 38 of the ScoreManager:

         if (!scoreIncreasing)

Quite easy then...

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How to increase score by one per second when you are holding an object 2 Answers

Displaying Score 1 Answer

Score is decrementing twice while passing through a collider. 1 Answer

how to set a score from 2 individual game. 1 Answer

How do I stop adding to a variable? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges