- Home /
Question by
taha4567123 · Feb 08, 2021 at 04:34 PM ·
gameobjectscenesdontdestroyonload
Unity 2d select 2 object on another 2 scenes
Hi, my name is Taha.
I wanna select 2 object in a script but this 2 object is on another 2 scenes.
I add a DontDestroyOnLoad();
If scene is 0 happend anything, If scene is 1 happend anything.
How can i do that or can i do that?
my code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class game : MonoBehaviour
{
public GameObject object1;//object on first scene
public GameObject object2;//object on second scene
public float scene;
private Rigidbody2D rb1, rb2;
void start()
{
rb1 = object1.GetComponent<Rigidbody2D>();
rb2 = object2.GetComponent<Rigidbody2D>();
DontDestroyOnLoad(gameObject);
}
void update()//this is a example
{
if (scene == 0)
{
//bla
}
if (scene == 1)
{
//bla
}
}
}
Comment
Answer by wannaMakeAGame · Feb 09, 2021 at 10:03 PM
Scriptable Object kullanabilirsin. Onlar sahnelerin dışında olduğu için istediğin zaman değiştirirsin.
Your answer
Follow this Question
Related Questions
Continuous AudioSource in DontDestroyOnLoad 1 Answer
How to link words from different scene 1 Answer
GameObject can be seen in scene tab but cannot be seen in game tab 1 Answer
Confusion about DontDestroyOnLoad and very large scenes... 1 Answer
access a gameobject from another scene at design-time 2 Answers