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Question by Content1of_akind · Feb 08, 2021 at 02:15 AM · unity 2dmobile devices

How to make Unity 2D UI and game fit all mobile screen resolutions?

I tried to stretch the UI but it would either be too big or too small. I had to manually adjust it for every different mobile resolution which is tedious. The game part is off because I also have to manually change the camera orthographic size and game sprites etc for each resolution to fit properly. I'm looking for a simpler way to adjust the UI and Game to any mobile resolution without retyping and adjusting code for each mobile screen resolution.

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avatar image zolteeeen · Feb 09, 2021 at 10:12 PM 0
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Use Anchors for all UI elements and if you have UI images use Preserve aspect

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Answer by $$anonymous$$ · Feb 10, 2021 at 12:20 PM

Under the Canvas Scaler component there should be a section that says "UI Scale Mode" instead of "Constant Pixel Size" select "Scale With Screen Size" Hope this helps!

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