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Unity Certification Zombie Toys project-issue with Stink Bomb
I have been toiling for hours over the stink bomb in the Unity Certified Developer Coursewear Zombie Toys project. I followed it step by step to the best of my knowledge. If I drag an enemy prefab into my scene, the enemy will run away from the stink bomb as expected. However, if I use the stink bomb on an enemy that spawns, the enemy simply stops in place (it doesn't run away from the bomb as required). Any idea where my issues may be?
I've noticed that my hit particles for each enemy is empty. Is this my issue? If it is, what should I set it to? I've tried setting it to various things, but it won't save as part of my prefab for some reason.
Prefabs can't save scene objects inside them as assigned instances. You must make a prefab for these paricles, and then assign this hit particle prefab as your enemy's prefab's hit particle option. Hope this helps.
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