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Question by JustACode · Feb 07, 2021 at 06:32 PM · displaycooldown

Hello, how do I display in text the amount of time before the cool down ends in this script?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class AttackCoolDown : MonoBehaviour {

 public float cooldownTime = 5;

 private float nextFireTime = 0;

 private void Update()
 {
     if(Time.time > nextFireTime)
     {
         if(Input.GetKeyDown(KeyCode.E))
         {
             Debug.Log("Cooldown has started.");
             nextFireTime = Time.time + cooldownTime;
         }
     }
 }

}

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Answer by Hellium · Feb 07, 2021 at 06:47 PM

  public UnityEngine.UI.Text cooldownText; // Drag & drop UI text in inspector
 
  private void Update()
  {
      if(Time.time > nextFireTime)
      {
          cooldownText.SetActive(false);
          if(Input.GetKeyDown(KeyCode.E))
          {
              Debug.Log("Cooldown has started.");
              nextFireTime = Time.time + cooldownTime;
              cooldownText.SetActive(true);
          }
      }
      else
      {
          cooldownText.text = (nextFireTime - Time.time).ToString("F0");
      }
  }
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avatar image RodrigoAbreu · Feb 07, 2021 at 08:42 PM 0
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I'd just use T$$anonymous$$Pro.Text$$anonymous$$eshProUGUI cooldownText instead of UnityEntine.UI.Text, but just a detail.

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