Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by rakkarage · Jun 13, 2014 at 09:59 PM · editorpopup

EditorGUILayout.Popup in CustomPropertyDrawer

How can I create a simple popup drawer please?

Error: ArgumentException: Getting control 9's position in a group with only 9 controls when doing Repaint Aborting

DataTest.cs

 [Serializable]
 public class DataTest
 {
     public int test0;
 }

Editor/DataTestEditor.cs

 [CustomPropertyDrawer(typeof(DataTest))]
 public class DataTestEditor : PropertyDrawer
 {
     private readonly string[] _names0 = { "a", "b", "c" };
     public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
     {
         var property0 = property.FindPropertyRelative("test0");
         property0.intValue = EditorGUILayout.Popup("test0", property0.intValue, _names0, EditorStyles.popup);
     }
     public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
     {
         return 16f;
     }
 }


Thank you.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
4
Best Answer

Answer by vexe · Jun 13, 2014 at 10:01 PM

You can't use GUILayout (or EditorGUILayout) methods in property drawers' OnGUI. Use EditorGUI or GUI instead. For popups, EditorGUI.Popup.

I wrote a gui wrapper that lets you use GUI methods in a GUILayout-fashion I plan to put it soon on the forums. This lets you avoid having to deal with GUI directly and manually positioning stuff via rects, etc.

Vote for the feature if you want it.

There's also this workaround I think you should know about.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

EditorGUI.Popup Use of unnasigned local variable 1 Answer

Editor: Changing GameObject property through script 1 Answer

Editor scripting, select a field 1 Answer

Custom Editor fields listed below script variables 1 Answer

Populate popup menu with List<> 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges