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Question by supermaer · Mar 20, 2012 at 12:40 PM · directionminimaparrow

How to make the arrow to follow the character's moving in minimap?

The character's moving direction should be showed in the minimap by a arrow(texture),so how can I make the arrow's direction to follow the character?

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Answer by aldonaletto · Mar 20, 2012 at 01:09 PM

You must use GUIUtility.RotateAroundPivot: this function modifies the GUI matrix to draw GUI elements rotated at the specified angle around the pivot point.

Find the pivot point in GUI screen coordinates (y=0 means top), and set the angle based on the character forward direction:

 var arrow: Texture2D; // drag the arrow texture here
 var rArrow: Rect(10, 10, 110, 110); // rectangle where to draw the arrow
 
 function OnGUI(){
   var svMat: Matrix4x4 = GUI.matrix; // save the current GUI matrix
   // find the pivot and rotation angle:
   var pivot = rArrow.center; // get the arrow center point
   var ang = transform.EulerAngles.y; // get the character angle
   // set GUI matrix to rotate ang degrees around the pivot:
   GUIUtility.RotateAroundPivot(ang, pivot);
   GUI.DrawTexture(rArrow, arrow); // draw the arrow
   GUI.matrix = svMat; // restore the matrix to not affect other GUI items
 }


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avatar image diOriginal · Mar 28, 2012 at 07:33 AM 0
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Hey Aldo

Thanks for this answare.

Do you have this as sampel poject?

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