How do I assign a render texture as a target texture to a camera from script?
I have a script that creates an empty render texture in which a camera will render to. The render texture is saved in the assets folder.
 RenderTexture rt;
                 Camera mycamera;
                 rt = new RenderTexture(512, 512, 16, RenderTextureFormat.ARGB32);
                 rt.Create();
                 Debug.Log("rt done !");
                 AssetDatabase.CreateAsset(rt, "Assets" + "/toto"+ ".rendertexture");
 
In the editor, all I have to do is pick the target texture in the camera component and select the "toto.rendertexture" in the asset folder. Easy peasy. 
But for the life of me, I can't find how to do the same thing with a C# script. I tried all sorts of combos with the following line below.
 mycamera.targetTexture = rt;
But the target texture in the camera component still seems to be "none". I tried adding this line to no avail.
 rt = Resources.Load<RenderTexture>("toto_"+ND2.ToString()+".rendertexture");
or
 RenderTexture.active = rt;
 
I am out of ideas ATM. Did I miss something embarrassingly obvious?
Answer by ansjuan · Nov 29, 2021 at 09:31 AM
Hello,
I have exactly the same doubt and I am getting the same error, did you solve it somehow? I cannot assign a render texture by script...
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                