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Question by Yuvaleros · Jun 08, 2015 at 08:40 AM · touchdragonmouseoveronmousedrag

Starting drag onMouseEnter

Hi!, I'm making a game where the goal of a player is to drag an object onto another object using the mouse or touch (All mouse actions are translated into touch actions for mobile).

This is kinda straight forward and was implemented using onMouseDown and onMouseDrag like so:

 void OnMouseDown()
     {
         originalPosition = transform.position;
         screenPoint = Camera.main.WorldToScreenPoint(gameObject.transform.position);
         offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));        
     }
     
     void OnMouseDrag()
     {
         Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
         Vector3 curPosition = Camera.main.ScreenToWorldPoint(curScreenPoint);
         transform.position = curPosition;        
     }


I want to add a feature that when positioning the mouse/finger anywhere on the screen, then moving it over one of the objects, the object will be "collected" and dragged with the mouse/finger.

I tried using onMouseEnter and onMouseHover but it didn't work, help will be much appreciated .

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