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Question by rhyssparkerr · Nov 15, 2016 at 08:49 AM · objectwalls

Walking through objects

Hey guys so i am completely new to unity so dont laugh

I have been trying to get my imported character (suited man pack on assets store) which has a 3rd person controller added to it (also on unity assets store) not to walk through walls/objects.

I have tried everything, i have put on every collider etc.

I also have found out that when i delete the box collider off my character (even if it was unmarked in the first place) my character does not move!!

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avatar image JScotty · Nov 15, 2016 at 10:53 AM 0
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If the colliders isTriggered boolean is on, disable it ;)

otherwise this video will might help you. https://youtu.be/VqRkW00$$anonymous$$$$anonymous$$No

avatar image rhyssparkerr JScotty · Nov 16, 2016 at 01:12 AM 0
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ittriggered is off, due to me having no knowledge of coding i decided to download all my scripts? could this impact on the collision

avatar image roman_sedition · Nov 16, 2016 at 03:30 PM 0
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Does it have a Rigidbody component on it? If it has a rigidbody it should be affected by physics.

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Answer by Aluxxi · Nov 16, 2016 at 01:39 AM

https://www.assetstore.unity3d.com/en/#!/content/32351

That's Unity's Standard Asset Pack for Unity 5.0 which includes a third person character controller. Maybe try using that one and see if it fixes your problem, otherwise you would need to post the code from your current controller to be able to identify any possible issues.

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Answer by AtomicCabbage33 · Nov 16, 2016 at 07:30 PM

Does the scene have colliders as well? If it does then it could be a camera issue as you likely have 2 cameras

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