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Question by hanaan328 · Sep 14, 2018 at 06:12 PM · iosscreen resolutionscreen size

Accidentally made my game the wrong screen resolution

Hi, I've just finished making my game for iOS but I've accidentally made it at a 320x480 screen size and this won't work with all the other phones. Is there a way to resize the whole game's size? Or will I have to do everything all over again?

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Answer by tormentoarmagedoom · Sep 14, 2018 at 10:38 PM

Good day.

No! you dont need to make it again! only need to change scale if needed and change the resolution and build the game again!

https://docs.unity3d.com/ScriptReference/Screen.SetResolution.html

Bye!

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avatar image hanaan328 · Sep 15, 2018 at 07:11 AM 0
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I don't understand, how would I change the scale? Do I need to change the camera size?

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Answer by ethanol3310 · Sep 14, 2018 at 10:51 PM

Just Multiply all movement statements by Time.deltaTime. It increases the smoothness of movement. Ur welcome! For example

a 2D movement script includes:

public float movementSpeed = 50f; transform.Translate(Vector3.up*GetAxisRaw("Horizontal")*Time.deltaTime); transform.Translate(Vector3.right*GetAxisRaw("Vertical")*Time.deltaTime); @hanaan328 You can also change the width on the camera. Just mess with the w setting.

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