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Is there a way to modifiy the UV map of an object in Unity?,Is there a way to modify the UV map of an object in unity?
Hello! I may have a problem of some sort and I want to know if there may be some way that I can't see to easily resolve this. So basically, I have made a mesh for a map ( only walls and floor ) in unity which I have imported in unity. Alongside this mesh, I have made ( in another blender project ) a few meshes for some misc objects to place on the map. So, I have decorated the map directly in unity, making a prefab out of each individual object and placing them. To offer some variety, I have also scaled some of the objects unevenly ( for example I have an object that is scaled several times more on the Y axis than on the X and Z ). Because of this the texture appear to be distorted and ugly. For the record, I have UV mapped all of the objects in blender, and without scaling they all look fine. My question is if I can somehow manipulate the UV map of an object directly in Unity, to resolve the stretching and distortion of the texture, without having to make an object in blender and properly UV map it there, then import it in unity and place it. Thank you for your time and I hope that my question makes sense ( I am new to the UV mapping shenanigans and I am not really sure how to resolve these kind of issues ). I have also posted an image of what the stretching looks like.
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