Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by conguerror · Dec 14, 2019 at 02:16 PM · vector3movement scriptcamera follow

Camera based movement 3rd person game,Movement like in 3rd person games (camera based)

So I want to implement camera based movement in this function, but no tutorials really help me. I want to move like in all 3rd person games, if I look somewhere and press W character will move in that direction. Thanks in advance, if you will help me.

    private void Movement()
     {
         
         float verticalAxis = Input.GetAxis("Vertical");//varies between 1 and -1
         float horizontalAxis = Input.GetAxis("Horizontal");
         //create a new vector
         Vector3 updatedVector = new Vector3(horizontalAxis, 0.0f, verticalAxis);//new position that has been changed through axis
         transform.LookAt(updatedVector + transform.position);//facing towards vector
         animator.SetBool("Is_Running", true);//setting animator boolean
         transform.Translate(updatedVector * speed * Time.deltaTime, Space.World);//actual movement
         if(verticalAxis == 0 && horizontalAxis == 0)//if player doesn't move
         {
             animator.SetBool("Is_Running", false);
         }
         
     }
 }


 


Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image conguerror · Dec 12, 2019 at 09:03 AM 0
Share

is there something like Space.World but for camera relative movement? like Space.Camera.

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by GanemVisk · Dec 14, 2019 at 07:30 PM

You can get world based camera directions from its transform and multiply it by your input, getting world based input directions.

 Camera camera = Camera.main;
 Vector3 cameraForward = Vector3.Scale(camera.forward, new Vector3(1, 0, 1)).normalized; // forward direction in 2d
 Vector3 updatedVector = verticalAxis * cameraForward + horizontalAxis * camera.right; // right is already in the plane
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image GanemVisk · Dec 14, 2019 at 07:36 PM 0
Share

As a tip, you could use a CharacterControler to handle movement, it will automatically handle collisions and slopes.

avatar image conguerror · Dec 16, 2019 at 10:08 AM 0
Share

@GanemVisk Guess you meant camera.transform.forward, because camera.forward(or right) doesn't work.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

148 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Making jumping independent of normalized movement? 1 Answer

Mouse click movement script issue. 2 Answers

Smooth touch for map 0 Answers

2D Vector Movement,Vectorel Movement with Buttons 2 Answers

How can I get my camera behind my moving ball ? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges