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Question by jasonallport · May 06, 2021 at 05:00 AM · textcanvasstring

Put advanced string into TMPro Text??

Hi! I'm having a lot of trouble with this script and I'm practically pulling my hair out at this point. I have a few years of Unity under my belt but I don't work with this stuff often.

So, to sum up what I want to happen, I have a TMPro text that shows the value of result + " wood". TotalWood comes from another script, but I made this script specifically so that instead of having big numbers like 1000000, it would show up on screen as 1M.

My problem, is that I don't know how script returns work, and whenever I try and put result into the text, it doesn't work.

Any solutions?

 using System.Collections;
 using System.Collections.Generic;
 using TMPro;
 using UnityEngine;
 
 public class WoodText : MonoBehaviour
 {
     public CollectWood m_collectwood;
     public TMPro.TMP_Text woodCounter;
     public float WoodFloat;
     string result;
     // Start is called before the first frame update
     void Update()
     {
         WoodFloat = m_collectwood.TotalWood;
         UpdateText();
     }
 
     public string ScoreShow(float WoodFloat)
     {
         
         string[] ScoreNames = new string[] { "", "k", "M", "B", "T",};
         int i;
  
         for (i = 0; i < ScoreNames.Length; i++)
             if (WoodFloat < 900)
                 break;
             else WoodFloat = Mathf.Floor(WoodFloat / 100f) / 10f;
  
         if (WoodFloat == Mathf.Floor(WoodFloat))
             result = WoodFloat.ToString() + ScoreNames[i];
         else result = WoodFloat.ToString("F1") + ScoreNames[i];
         return result;
     }
 
 
     public void UpdateText(){
         woodCounter.SetText(result + " Wood");
     }
 
 }

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