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Question by nickostan · Feb 24, 2016 at 12:09 AM · fpsgraphicsoptimization

Strange FPS drop

Hello,

I was editing my UI yesterday, and before I went to bed, I noticed that the baseline framerate on my game had gone from ~130 to ~60.

I thought maybe I wrote an inefficient script somewhere, so I tried disabling my scene's gameobjects one at a time, but even with them all disabled it still runs at ~60fps.

Is there a way to check what is consuming X number of resources, similar to the windows task manager?

My game barely runs smooth now during gameplay.

Thanks!

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Answer by jgodfrey · Feb 24, 2016 at 12:20 AM

This is probably best done via the Profiler. You can read about it here:

http://docs.unity3d.com/Manual/Profiler.html

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avatar image nickostan · Feb 24, 2016 at 12:27 AM 0
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You're amazing. Thank you. Going to check into this right now.

avatar image nickostan · Feb 24, 2016 at 12:35 AM 0
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You da man. Figured it out!

avatar image Eno-Khaon nickostan · Feb 24, 2016 at 12:40 AM 0
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As a note for others who may experience similar performance issues, what wound up being the problem in your case?

avatar image nickostan Eno-Khaon · Feb 24, 2016 at 01:46 AM 0
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The majority of CPU was being taken up by VSync. I wanted to keep it on.

However the issue was actually the number of strings being logged to console.

I put a lot of debugging code in my code.

I had about 25+ zombies each printing a string to console every frame. This was dropping my FPS in huge amounts!

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