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Question by atahhh · Sep 01, 2015 at 03:54 PM · objectdestroy

I need help deleting cloned objects at a axis point

I want the cloned objects to destroy when they get to -10 on the y axis

   #pragma strict
   
 var randomX=0;
 var RandomX=0;
 var randomRate=0;
 var moveSpeed=0;
 var loopy ;   
 var relativePositionOffset : Vector2 = Vector2(0,0);         
 static var clonedObject: GameObject;
 
       loopy = GameObject.Find("floorLevel1");
       
     function Start (){
 clonedObject = Instantiate(loopy,transform.position +relativePositionOffset, Quaternion.identity);
       if(transform.position.y>200){
        Destroy (gameObject,1);
        
        }
 }
  Invoke("RandomlyMove",randomRate);   
      function RandomlyMove() {
      RandomX = Random.Range(2,7);
      if (transform.position.x >-10&&transform.position.y>=6) {
       transform.position.x =RandomX;

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avatar image Scribe · Sep 01, 2015 at 03:56 PM 0
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Please edit your question to have a sensible, informative title. And then select all your code and press the '1010101' button or ctrl+k to format the code properly! Thanks.

avatar image atahhh · Sep 01, 2015 at 04:54 PM 0
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sorry about that, I am a noob... can you help me now?

avatar image Scribe · Sep 02, 2015 at 09:06 AM 1
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In Update() do something like:

 Update(){
   if($$anonymous$$athf.Abs(clonedObject.transform.position.y + 10) < 0.1f){
     Destroy(clonedObject);
   }
 }

Or if you know the direction your cloned object will be moving towards -10 then you can do it more simply with the if statement:

 if(clonedObject.transform.position.y > -10)

or

 if(clonedObject.transform.position.y < -10)

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