I need help deleting cloned objects at a axis point
I want the cloned objects to destroy when they get to -10 on the y axis
   #pragma strict
   
 var randomX=0;
 var RandomX=0;
 var randomRate=0;
 var moveSpeed=0;
 var loopy ;   
 var relativePositionOffset : Vector2 = Vector2(0,0);         
 static var clonedObject: GameObject;
 
       loopy = GameObject.Find("floorLevel1");
       
     function Start (){
 clonedObject = Instantiate(loopy,transform.position +relativePositionOffset, Quaternion.identity);
       if(transform.position.y>200){
        Destroy (gameObject,1);
        
        }
 }
  Invoke("RandomlyMove",randomRate);   
      function RandomlyMove() {
      RandomX = Random.Range(2,7);
      if (transform.position.x >-10&&transform.position.y>=6) {
       transform.position.x =RandomX;
               Comment
              
 
               
              Please edit your question to have a sensible, informative title. And then select all your code and press the '1010101' button or ctrl+k to format the code properly! Thanks.
In Update() do something like:
 Update(){
   if($$anonymous$$athf.Abs(clonedObject.transform.position.y + 10) < 0.1f){
     Destroy(clonedObject);
   }
 }
Or if you know the direction your cloned object will be moving towards -10 then you can do it more simply with the if statement:
 if(clonedObject.transform.position.y > -10)
or
 if(clonedObject.transform.position.y < -10)
Your answer
 
 
             Follow this Question
Related Questions
Destroy object on click? UNITY 2 Answers
Why isn't my object destroying on collision? 1 Answer
Unity2D: How to destroy spawned object once it exit out of camera's view? 1 Answer
How to check if an object is passed a certain point? 0 Answers
(3d) Destroy a GameObject when player walks over it 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                