How can I generate mesh triangles with the particles for a plexus effect ?
Hello all !
I am trying to create a space with plexus triangles floating randomly, like the animus on assassin´s creed, and I am having a hard time trying to understand how I could generate triangles thanks to the particles.
I was able to create lines between dots thanks to Mirza´s tutorial, but I would like to create triangles when 3 dots are connected like this video :
Is anyone can help me ? I think there is something to do with meshes but I don´t really understand how...
Thank you very much !
Liam
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