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Unity 2D - Polygon collider and Edge collider doesn't work with player animations
Hi, I'm making a Platformer game which the Main Character have some animations like running,jumping,Iddle,etc. If I use the Box collider 2D I don't have any problem, the character does all the animations. But if I use the Edge Collider or the Pollygon collider, no matter if the character can move over it, it just won't make animation but the default (Iddle). Does anyone know how to correct this? I'm using Edge collider because the map is not completely straight,but making with box collider just would make character fall lot of time unless I make many collider and turning the Z Axis. Thanks.
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