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Question by BADyoyo2 · Jun 17, 2017 at 11:31 PM · c#raycast

Errors from raycast in C#

I tried to add accuracy to my raycast function in my gun script. Unfortunately i get these errors every time:

(53,16): error CS1502: The best overloaded method match for UnityEngine.Physics.Raycast(UnityEngine.Ray, out UnityEngine.RaycastHit, float, int)' has some invalid arguments (53,30): error CS1620: Argument #2' is missing `out' modifier

Can anyone help me with this? Here is my script:

 public int range = 10000;
 public float spreadFactor = 0.02f;

 public void fireShot(){
         if (!am.IsPlaying (shoot)) 
         {
             Vector3 direction = transform.forward;
             direction.x += Random.Range(-spreadFactor, spreadFactor);
             direction.y += Random.Range(-spreadFactor, spreadFactor);
             direction.z += Random.Range(-spreadFactor, spreadFactor);
 
             am.CrossFadeQueued(shoot, 0.01f, QueueMode.PlayNow);
             RaycastHit hit;
             Ray ray = fpsCam.ScreenPointToRay (new Vector3 (Screen.width / 2, Screen.height / 2, 0));
 
             if (Physics.Raycast (ray, direction, out hit, range)) 
             {
                 if (hit.transform.tag == "Player") 
                 {
                     hit.transform.GetComponent<PhotonView> ().RPC ("applyDamage", PhotonTargets.AllBuffered, damage);
                 }
                 GameObject particleClone;
                 particleClone = PhotonNetwork.Instantiate (hitPar.name, hit.point, Quaternion.LookRotation (hit.normal), 0) as GameObject;
                 Destroy (particleClone, 2);
                 Debug.Log (hit.transform.name);
 
             }
 
         }

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Best Answer

Answer by jwulf · Jun 17, 2017 at 11:46 PM

Looking at your call, you give the method

  1. A UnityEngine.Ray

  2. A Vector3

  3. A UnityEngine.RaycastHit (with out modifier)

  4. An int

which appearantly does not match with what arguments the method UnityEngine.Physics.Raycast (or any of its overloads) expects. Your should check https://docs.unity3d.com/ScriptReference/Physics.Raycast.html for valid calls of the method. Roughly summarized, you can either use a UnityEngine.Ray OR two Vector3s (origin and direction) to describe the ray to be cast.

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avatar image BADyoyo2 · Jun 18, 2017 at 01:20 AM 0
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Thank you! This fixed my problem. I changed the origin from a ray to vector3 and it worked!

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