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WebGL camera doesn't go past screen bounds
Anyone knows how to fix this? I tried the default cameras, the ones in FPS Controller, imported custom cameras from the asset store, and the result is the same for all of them, on HTML5 export, if the user tries to move the camera towards...left (for example), it only moves until it hits the display bound, and it gets stuck there.
This only happens on HTML5 (WebGL), on the other platforms (includint Unity Player), this issue is not present.
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