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Unity Cloud Build with Code Coverage
Does Unity Cloud Build support running Code Coverage? If yes, how is Code Coverage enabled and the reports accessed?
Current setup:
Project with set of play mode tests
Project builds, tests all pass
Unity Cloud Build (UCB) Build Target Test Options all set to Yes
iOS and WebGL platforms build targets
What I have tried:
Pre-Export method to enable Code Coverage in EditorPrefs
Simply setting EditorPrefs.SetInt("CodeCoverageEnabled", 1); did not work. I didn't expect it to work, but worth a try.
Any help is greatly apprecaited!
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