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Question by jcb · Feb 09, 2010 at 10:20 PM · respawn

help with death zone/respawn

I am trying to get my character to respawn if they fall off a platform into a deathzone. The character just keeps falling through the deathzone instead of respawning. Here is the code attached to a simple sphere. Any help is appreciated.

var speed = 3.0; var rotateSpeed = 3.0; private var dead = false;

function OnControllerColliderHit(hit : ControllerColliderHit) { if(hit.gameObject.tag == "fallout") { dead = true; //substract life here } }

function Update () { var controller : CharacterController = GetComponent(CharacterController); transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);

 var forward = transform.TransformDirection(Vector3.forward);
 var curSpeed = speed * Input.GetAxis ("Vertical");

 controller.SimpleMove(forward * curSpeed);

} function LateUpdate() { if(dead) { transform.position = Vector3(0,1.4,0); gameObject.Find("Main Camera").transform.position = Vector3(0,2,-1); dead = false; } }

@script RequireComponent(CharacterController)

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avatar image runevision ♦♦ · Feb 10, 2010 at 08:12 AM 0
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Please indent all your code by 4 spaces to get it correctly formatted. I did it for you this time.

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Answer by Ashkan_gc · Feb 10, 2010 at 04:22 AM

your death zone collider should be a kinematic rigidbody to work. as i know character controller don't work with triggers.

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avatar image jcb · Feb 10, 2010 at 05:01 PM 0
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awesome,that was the problem, thanks!

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