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Question by Bongmo · Sep 06, 2020 at 10:43 AM · shadertexturematerialrenderqueue

3d Object always behind with Render Queue doesn't work?

  1. I've added a cube object with position (0, 0, 0) and sphere object with position (0.5, 0, -3).

  2. I've added textures

  3. I've added materials

alt text

I want to move the sphere behind of the cube object and other objects with render queue.

I want, that the sphere always stays at the back.

I've added this script on the sphere:

 using UnityEngine;

 public class RenderQueueTest : MonoBehaviour
 {
     public int renderQueuePosition = -1;

     void Start()
     {
         GetComponent<Renderer>().material.renderQueue = renderQueuePosition;
     }
 }

The script doesn't helped.

I've also tried to change the sphere material render queue in the inspector without success.

Default render queue of the sphere material is: 2000

I changed it to: 1999 (doesn't work)

question1-renderqueue.png (92.2 kB)
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