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Question by
Bongmo · Sep 06, 2020 at 10:43 AM ·
shadertexturematerialrenderqueue
3d Object always behind with Render Queue doesn't work?
I've added a cube object with position (0, 0, 0) and sphere object with position (0.5, 0, -3).
I've added textures
I've added materials
I want to move the sphere behind of the cube object and other objects with render queue.
I want, that the sphere always stays at the back.
I've added this script on the sphere:
using UnityEngine;
public class RenderQueueTest : MonoBehaviour
{
public int renderQueuePosition = -1;
void Start()
{
GetComponent<Renderer>().material.renderQueue = renderQueuePosition;
}
}
The script doesn't helped.
I've also tried to change the sphere material render queue in the inspector without success.
Default render queue of the sphere material is: 2000
I changed it to: 1999 (doesn't work)
question1-renderqueue.png
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