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               Question by 
               Alfredwooden · Mar 08, 2019 at 03:31 AM · 
                c#unity 5instantiateprefabinstantiate prefab  
              
 
              Destroying assets is not permitted to avoid data loss.
Hi everyone! Im having this problem in unity. Can someone help me ?
I think that the problem comes from "instantiate prefabs" ? But I dont know how to fix it. Im kinda new on this so I still need the help of the people hahaha

This is the code
IEnumerator DestroyParticleWhenFinished(GameObject particlePrefab) { while (particlePrefab.GetComponent<ParticleSystem>().isPlaying) { yield return new WaitForSeconds(PARTICLE_CLEAN_UP_DELAY); } Destroy(particlePrefab); yield return new WaitForEndOfFrame(); }
 
                 
                screen-shot-2019-03-08-at-153958.png 
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