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Question by
ys4axis · Apr 01, 2021 at 04:25 AM ·
svg filesvector graphics
How to access quadritic and linear bezier curve details using vector graphics ?
I need to import a SVG file and find the path which contains the point I touched. Since unity doesn't have a method to do this I'm implementing an algorithm for this but when I import using SVGParser.ImportSVG() only cubic Bezier curves are correct and I can differentiate between quadratic and linear Bezier curves. Anyone know how to find the relevant path which contains the point or how to load all quadratic and linear Bezier paths correctly using vector graphics package?
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