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Question by Elit3d · Feb 22, 2015 at 02:31 PM · c#uiscene

Overlay 2 scenes

So with the 4.6 UI I want to have a seperate scene for a canvas and one for the level. Basically what will happen is when user loads the game, it will load to the level they left off at but a menu overlay will appear. Would I do this using seperate scenes or would I just include it to the first level and bring the menu to multiple scenes?

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Answer by gkepets · Feb 22, 2015 at 03:05 PM

Try making the menu into a prefab and instantiating the prefab at every scene.

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avatar image Elit3d · Feb 22, 2015 at 03:15 PM 0
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Yeah thats what I was thinking. $$anonymous$$any thanks! I was just hoping there mightve been a way to overlay a scene ontop of another

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