multiplayer roll-a-ball camera issues
I am very much a noob to unity and gaming, but I am a seasoned programmer.
I am creating a proof of concept for a customer and I am just trying to set up the 'roll-a-ball' example as a multiplayer game with 2 players, where a camera follows each player around.
Since I have a very limited understanding of how the camera system and networking works, I'm having a really hard time figuring out how to set it up and everything I have tried has failed so far.
When not a child of the player, I can't get the camera to move anywhere.
When a child of the camera, I can get to to move with only one of the two players.
If you have some ideas, I'm open to them. If you have a direct link to some helpful tutorial, I'd love that as well.
Thanks.
Answer by Johanna.Culbertson · Dec 17, 2015 at 05:04 PM
I re-asked my question in the forum and with the help of the 'move' example, I was able to figure out how to manipulate the cameras properly! Here are the networking examples (where the move example is): http://forum.unity3d.com/threads/unet-sample-projects.331978/
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