allocation already registered TexturesD3D11.cpp:948 2020.2.2f1
Hello! After upgrading my project to the latest final version of Unity I started getting these errors: allocation 0x00000260C6CA8078 already registered @ C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/TexturesD3D11.cpp:948 size 6760000; now calling from C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/TexturesD3D11.cpp:948 size 43704? allocation 0x00000260C6CA6B78 already registered @ C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/TexturesD3D11.cpp:948 size 6760000; now calling from C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/TexturesD3D11.cpp:948 size 43704?
There is exactly 8 of them and they happen during scene loading. I tried downgrading to 2020.1.6f1 which solved the problem but I would prefer to use the latest version because of new features.
I would be very grateful if anyone could at least suggest some debugging ideas.