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Question by bre_dev · Feb 02, 2021 at 10:19 AM · charactercontrollerjumpnavmeshagentplayer movement

How to jump using a CharacterController and NavMeshAgent

Hi, I am building a game where the player can be controlled using the mouse input, using a click to move logic via a navmesh agent.

In order to let the player jump, I started using a CharacterController as well which should help managing the player. My issue is that I can't figure out where to put the jump logic. All references I found are related using the character controller without the navmesh agent.

I can get rid of the CharacterController if needed, but the NavMeshAgent has to stay.

Here it is a working code which allows to walk. Can you please help me with the jumping logic?

  private NavMeshAgent _agent;
  private CharacterController _characterController;
  private Vector3 _desVelocity;

  private void Update()
  {
     if (Input.GetMouseButtonDown(0))
     {
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         if (Physics.Raycast(ray.origin, ray.direction, out RaycastHit hitInfo))
         {
             _agent.destination = hitInfo.point;
         }
     }

     var currMovementDirection = _desVelocity.normalized * currentSpeed;

     if (_agent.remainingDistance > _agent.stoppingDistance)
     {
         _desVelocity = _agent.desiredVelocity;
         _characterController.Move(currMovementDirection * Time.deltaTime);
     }
 }

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