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Question by ABerlemont · Nov 10, 2015 at 04:59 PM · webglbundle

Unity 5.2.2 webgl bundle loading failing

Hello there,

My problem is simple : bundle loading through the WWW class return "unknown error." on a webgl export

 using UnityEngine;
 using System.Collections;
 
 public class LoadingWww : MonoBehaviour {
 
   string content = "";
 
   IEnumerator Start(){
     content = "[LOADING INFO]";
 
     WWW www = new WWW("http://www.website.com/path/to/bundles/text");
 
     if (!www.isDone) yield return www;
 
     if (www.error != null)
     {
       Debug.Log("Failure : " + www.error);
       content += "\nfailure : "+www.error;
     }
     else
     {
       Debug.Log("Success !");
       content += "\nSuccess !";
     }
   }
 
   void OnGUI(){
     GUI.Label(new Rect(0,0,Screen.width, Screen.height), content);
   }
 }
 

Here "text" in the url is a bundle filled with .txt files

Works fine in the editor. Just doesn't work on a webgl export.

www.error log : "Unknown error."

Any ideas ?

Thanks for the help !

==EDIT==

It seems that the issue is linked to the distant domain having a CORS properly set. ( http://docs.unity3d.com/Manual/webgl-networking.html )

But I have no idea how to do that.

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Answer by ABerlemont · Nov 12, 2015 at 01:28 PM

So, the answer for my issue was something about security with crossdomain transaction ( http://docs.unity3d.com/Manual/webgl-networking.html )

Just add this in a .htaccess file at root level of the target domain

 Header add Access-Control-Allow-Origin "*"
 Header add Access-Control-Allow-Headers "origin, x-requested-with, content-type"
 Header add Access-Control-Allow-Methods "PUT, GET, POST, DELETE, OPTIONS"
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avatar image shekhar331 · Feb 01, 2016 at 11:13 AM 0
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I have tried putting the .htaccess file in the root level of target domain but still get the "$$anonymous$$ Error" is there any other issue for assetbundles in WebGL

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