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Question by Lukeflisberg · Aug 14, 2020 at 07:55 AM · 2d2d game2d animation

How do you add a timed animation

I have a pickup system in unity2D. When I do a collision with the object I collect it and it disappears. When you collide with it, it then plays an animation and I only want that animation to play for a second. HOW?

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Answer by ben-rasooli · Aug 14, 2020 at 12:25 PM

Use a coroutine and stop the animation playback manually.

 void OnCollisionEnter2D(Collision2D collision)
 {
     Invoke(nameof(stopAnimation), 1.0f);
 }
 
 void stopAnimation()
 {
     GetComponent<Animation>().Stop();
 }
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